


If they are, -'cause i saw none, it is not the same thing. That is, the necessity of creativity and improvisation and a dose of luck in the game environments that were best seen in the second version, are no longer here. Despite having been changed in the second release, the current game only demands a good aim from you (and i dont mean that for the enemy limbs). I do the quotes thing, because Dead Space was an unpredictable game, and very, very mature in his direction on every aspect.

It happens that i also love action, as it is also a trademark of the title.īut it was a controlled action, dissipated in the most ''appropriate'' time, just when you least expect it ''or not''. So the illusion is going all right as ever. I'm sure you mean that you love action and you are pretty satisfied with it. Guns were blazing way too much, thats what i meant with it. That was suddenly drowned together with the direction and the misconception of the survival kind of gameplay. In the spotlight of EA's conference, followers of the series watched the tension and horror that is the trademark of the series. If that is to be a fan, then i'm no longer one. I'm a fan, not a blind consumer who says yes for everything as some Origin store or a "worst company" would like. But i could see the incoming disaster since the E3 debut, Dead Space 3 action was chilling. Not a common player who emerge by the sunday, but a true fan of Dead Space. By theCCyberDDemon | Review Date: MaFirst of all, i'm a fan.
